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Full Gameplay Demo (spoilers)

(Link to download game at the bottom of the page)

I was the main game designer for this VR game. This was a major unit I just finished recently. I created the level design and the base puzzle element. While working on the ship design I had two thoughts when it came to VR design, keep everything vaguely close and how to make the game short enough to play in one session. 

original design VR.png

The ship's design stayed the same throughout the development process but the ways people would interact with the ship and what they would need to do changed a lot. The image on the left was how I first imagined the game would play through and was a little chaotic. The image on the right was the final product of our gameplay, it was more smooth, less cluttered, and had a straightforward layout for players to move through. I also implemented most sound effects. 

VR top down .png

Top-down view of in-game ship

Here are a couple of videos from Coen the interactions engineer and 3D artist. The videos are from a VR event QUT hosted where we got to showcase our game alongside our other peer's great games. 

Team members: Coen Andrew Hooper and Flynn Kassulke 

Download Mayday In Space here!

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